Diggable Terrains 2D
Create immersive 2D environments with dynamic terrains that can be modified in real-time.

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- Category:
- Tools › Level-design
- Developer:
- Script Boy
- Price:
- $30
- Rating:
- Favorites:
- 78
- Supported Unity Versions:
- 2021.3.8 or higher
- Current Version:
- 2.1.2
- Download Size:
- 5.11 MB
- Last Update:
- Mar 21, 2025
- Description:
- This package enables you to easily create immersive environments where terrains can be modified in real-time. With a wide range of options, it allows you to create terrains of any shape, style, and scale. Key features include the ability to create terrains of any shape, add holes, customize colors and textures in 4 layers, and remove or add terrain areas. The package also includes improved performance, new shapes, holes, layers, and physics mode, as well as a scripting API and fill function. The source code is also included, but note that the documentation does not cover how it works.
The package has undergone significant changes in version 2.0.0, including improved performance, new shapes, holes, layers, and physics mode. The shovel can now be any shape, and the scripting API has been expanded. A fill function has also been added, allowing you to add areas to the terrain. Additionally, a collider offset has been added, and the source code is now included. However, please note that the package is not compatible with the previous version, and you may need to recreate terrains from scratch. The workflow has also changed, so please refer to the PDF files for instructions. - Technical Details:
- Main Features:
* Shapes: Create terrains of any shape with a circle, box, polyline, or spline.
* Holes: Create holes in the middle of terrains.
* Layers: Customize the colors and textures of terrains in 4 layers.
* Diggable: Remove terrain areas.
* Fillable: Add terrain areas.
What's new in version 2.0.0:
* Improved Performance: Optimized polygon clipping and added marching squares algorithm and chunking technique.
* Added Shapes: Create multiple shapes on a single terrain component.
* Added Holes: Dig from the middle of the terrain.
* Added Layers: Add up to 4 layers, blended by the Splat Map.
* Improved Edge UV Mapping: Handled by shaders.
* Added Physics Mode: Experimental feature adds Rigidbody components to terrains.
* Shovel: Can be any shape.
* More Scripting API: Directly edit terrains without the shovel component.
* Added Fill Function: Add areas to the terrain.
* Collider Offset: Add an offset to the polygon collider.
* Source Code: Included, but documentation does not cover how it works.
* Not Compatible: Not compatible with the previous version, recreate terrains from scratch.
* Different Workflow: Refer to PDF files for instructions. - Continue »