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Dialogue Speaker

Create easy dialogues with subtitles in seconds using this light, fast and powerful system.
Dialogue Speaker Asset Image Create easy dialogues with subtitles in seconds using this light, fast and powerful system.

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$10
Category:
ToolsAudio
Developer:
Pathiral
Price:
$10
Favorites:
53
Supported Unity Versions:
2021.3.27 or higher
Current Version:
2.0.2
Download Size:
2.70 MB
Last Update:
May 29, 2024
Description:
Dialogue Speaker is an easy, light, and powerful dialogue system that plays audio clips one by one while printing out customizable subtitles. It runs events, controls dialogues accurately through APIs, and adds a room of breath between audios for immersion. It's useful for cutscenes, in-game dialogue, and monologues.

This system is highly performant with a small memory footprint and works perfectly on mobiles too. It's part of the Mega Tools Collection, which includes 5 different assets while saving money.

The system is independent from a certain rendering pipeline, making it compatible with any pipeline. The custom inspector is extremely easy to use, allowing you to set audio clips, run events, add room of breath, and set properties in an easy fashion.

Subtitles can be styled as needed, based on TextMeshPro, with options for color, positioning, alignment, drop shadow, outline, and more. APIs are exposed for playing, pausing, skipping, and more, and all inspector properties can be accessed through code and changed during runtime.

Events can be fired during any audio clip, allowing for interactive and powerful dialogues. The package includes documentation, full-commented source code, and 2 demo scenes that work on all rendering pipelines.
Technical Details:
This package includes:
- Documentation
- Full-commented source code
- 2 demo scenes
- Compatible with any rendering pipeline
- Highly performant with a small memory footprint
- Works perfectly on mobiles too
- APIs exposed for playing, pausing, skipping, and more
- Inspector properties can be accessed through code and changed during runtime
- Events can be fired during any audio clip
- Subtitles can be styled using TextMeshPro
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