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Dialogue and Quests

Dialogue and Quests is an event system that allows defining branching dialogues, conditional events, and quests directly from the Unity inspector.
Dialogue and Quests Asset Image Dialogue and Quests is an event system that allows defining branching dialogues, conditional events, and quests directly from the Unity inspector.

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$20
Category:
ToolsBehavior-ai
Developer:
Indie Marc
Price:
$20
Rating:
(22 reviews)
Favorites:
238
Supported Unity Versions:
2020.3.37 or higher
Current Version:
2.02
Download Size:
8.18 MB
Last Update:
Jun 6, 2024
Description:
Dialogue and Quests is an event system that enables the creation of branching dialogues, conditional events, and quests directly from the Unity inspector. Key features include:

- Branching dialogues with choices
- Event triggers (interact with NPC, enter region, or by script)
- Conditions that can be added to events or dialogues (predefined or custom)
- Effects that can be added to events or dialogues (predefined or custom)
- NPC relations (increase a NPC relation to change how they react to you)
- Animated portraits
- Quests status, and quests panel
- Create various events (ex: spawn enemies when player enter a region)
- Customizable effects and conditions (easy way to link your own code)
- Save/load
- Mouse, keyboard and gamepad controls
- No scripting required (unless you want to use custom triggers/effects/conditions)

This asset is different from others due to its lightweight and Unity-like design, which works directly from the Unity Inspector without relying on custom editor GUI. This reduces the number of scripts and makes it easier to read, understand, and customize the code. It also takes advantage of Unity GameObjects and ScriptableObjects, allowing for easier duplication and customization of dialogues or entire dialogue trees. The asset is ideal for those looking for a simple and efficient dialogue and quests system without the need for complex features and integrations.
Technical Details:
The Dialogue and Quests system is designed to be lightweight and easy to use, with a focus on simplicity and efficiency. It does not require extensive scripting knowledge, making it accessible to developers of all levels. The system is built using Unity GameObjects and ScriptableObjects, allowing for easy duplication and customization of dialogues or entire dialogue trees. The asset includes features such as branching dialogues, event triggers, conditions, effects, NPC relations, animated portraits, quests status, and quests panel, as well as customizable effects and conditions. The system also includes save/load functionality and supports mouse, keyboard, and gamepad controls.
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