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DeviceCameraWebGL

Access the device's camera on WebGL with this plugin, supporting Chrome, Safari, Firefox, Opera, and Edge, with high performance and customizable features.
DeviceCameraWebGL Asset Image Access the device's camera on WebGL with this plugin, supporting Chrome, Safari, Firefox, Opera, and Edge, with high performance and customizable features.

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$120
Category:
ToolsCamera
Developer:
Marks
Price:
$120
Rating:
(11 reviews)
Favorites:
40
Supported Unity Versions:
2019.4.40 or higher
Current Version:
2.5
Download Size:
316.38 KB
Last Update:
Jan 7, 2025
Description:
This plugin allows you to access the device's camera and stream its contents into a render texture or Texture2D. It works seamlessly on Chrome, Safari, Firefox, Opera, and Edge, with no issues. The plugin is significantly faster than Unity's regular webcam, achieving an average of 60 fps on an old Samsung S8, compared to Unity's 10 fps.

You can access the front camera, rear camera, and check which cameras are available on the device. The plugin also allows you to start, stop, update the render texture, check if the camera is active, and determine if you are on a desktop. Additionally, you can configure the webcam resolution to suit your needs.

This plugin can also capture the camera feed of a third-party plugin and stream its contents into Unity, providing flexibility in your development process.

Try out this plugin with a 360 AR experience and GyroscopeAccelerometerWebGL for a seamless and immersive experience.

If you find this plugin useful, please consider leaving a review. Your feedback is invaluable in helping me improve the plugin and encourage others to support my work.
Technical Details:
The plugin supports the following features:

* Access to device's camera
* Streaming camera feed into a render texture or Texture2D
* Support for Chrome, Safari, Firefox, Opera, and Edge
* High performance, achieving 60 fps on an old Samsung S8
* Customizable webcam resolution
* Ability to capture third-party plugin camera feed
* Detection of available cameras
* Start, stop, and update render texture functionality
* Check if camera is active
* Determine if on desktop
* Support for 360 AR experience and GyroscopeAccelerometerWebGL
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