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Destructible Ground Simulation Done With Compute Shader

Destructible Ground Simulation Done With Compute Shader Asset Image * This page contains affiliate links, meaning we may earn a small commission if you purchase something through them, at no extra cost. $20
Category:
EssentialsTutorial-projects
Developer:
Zolden
Price:
$20
Rating:
(4 reviews)
Favorites:
265
Supported Unity Versions:
5.4.0 or higher
Current Version:
1.0
Download Size:
62.58 KB
Last Update:
Dec 7, 2016
Description:
Realtime simulation of physically realistic ground made of interacting particles. GPU handles all calcultions, so it works fast even if you have tens of thousands particles.



Can be used:

1. As a base for projects utilizing simulation of physically interacting particles.

2. As a tutorial to learn compute shaders.



Features:



1. Uses Compute shader

2. Everything is computed in GPU

3. Pretty optimized, runs fast in realtime

4. The code is comprehensively commented, every feature explained.



Note: shader model 5.0 is required for this project to work.

To see if your videocard supports it, run this: SystemInfo.supportsComputeShaders
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