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Custom Vehicle Controller

Custom Vehicle Controller is a Unity package for fast arcade vehicle physics integration into your project, with a custom editor window for creating and modifying vehicle parts, and supports runtime editing.
Custom Vehicle Controller Asset Image Custom Vehicle Controller is a Unity package for fast arcade vehicle physics integration into your project, with a custom editor window for creating and modifying vehicle parts, and supports runtime editing.

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$19.99
Category:
ToolsPhysics
Developer:
Shirepact
Price:
$19.99
Rating:
(6 reviews)
Favorites:
17
Supported Unity Versions:
2022.3.43 or higher
Current Version:
3.3.2
Download Size:
34.17 MB
Last Update:
Jan 7, 2025
Description:
Easily integrate arcade physics into your game with the best performance customization potential on the market! Our custom editor window streamlines the process, allowing you to initialize the controller script and modify parts effortlessly. Save presets, make runtime changes, create your new parts and even part types with ease! No bloat, aiming at the best user experience.

Check out the WebGL Physics Demo and URP to Built-in Render Pipeline Demo scene conversion guide, as well as the URP to HDRP Demo scene conversion guide.

Asset uses various licensed assets, including Vegur font asset under Public Domain License, engine audio assets under MIT License, and more. See the Third-Party Notices.txt file in the package for details.

This package is compatible with Unity version 2021.3 LTS or newer. For more information, please visit the online documentation.
Technical Details:
Features:

* Create a vehicle from different performance and handling parts, represented as Scriptable Objects
* Create and customize parts from the custom editor window
* Create your own engine part types for deep performance customization
* Stance tuning with camber, toe, spacing, and ride height modification
* Initialize the controller in seconds, with drag-and-drop wheel references
* Add vehicle damage system with optimized mesh deformation and vehicle parts detachment
* Create AI capable of following the track while avoiding collisions and recovering from mistakes
* Create races using the Race Manager and Race Spawner components
* ABS and TCS systems
* Save parts presets, with individual part assignment or preset loading
* Supports runtime changes to any part, with tweakable parameters and save functionality
* Easy part swap, with code or editor/inspector access
* Scripts for engine and vehicle sounds, and visual effects
* Visual Effect Assets, Particle Systems, and Trail Renderers for vehicle effects
* AudioClips for 5 engine sounds and other vehicle sounds

Requirements:

* Unity version 2021.3 LTS or newer
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