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Corgi God Rays - URP Volumetric Lighting

Corgi God Rays - URP Volumetric Lighting: A simple and easy-to-use volumetric lighting system for Unity's Universal Render Pipeline (URP) that produces stunning god rays.
Corgi God Rays - URP Volumetric Lighting Asset Image Corgi God Rays - URP Volumetric Lighting: A simple and easy-to-use volumetric lighting system for Unity's Universal Render Pipeline (URP) that produces stunning god rays.

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$30
Category:
VfxShadersFullscreen-camera-effects
Developer:
Wandering Corgi
Price:
$30
Rating:
(5 reviews)
Favorites:
57
Supported Unity Versions:
2021.3.1 or higher
Current Version:
1.2.0
Download Size:
1.81 MB
Last Update:
Oct 28, 2024
Description:
Corgi God Rays - URP Volumetric Lighting is a straightforward and user-friendly volumetric lighting system designed specifically for Unity's Universal Render Pipeline (URP). Key features include:

* Easy setup: Simply drop in the RenderFeature and VolumeComponent to see immediate results.
* Fast performance with adjustable quality settings.
* Compatibility with all built-in Unity light types, including shadows and cookies.
* Depth-aware upscaling for high-quality visuals even at low quality settings.
* Support for VR and Single Pass Instanced (SPI) rendering.
* Integration with URP's Volume system for seamless blending of visual settings.
* Single draw call for all lights, allowing for efficient rendering with many lights.
* Includes full source code for customization and modification.
* Compatible with all platforms supported by Unity, except for very old mobile devices.

Please note that this asset is specifically designed for URP and is not compatible with HDRP or the built-in render pipeline.
Technical Details:
This package is designed for URP 11 and later versions. It includes a RenderFeature and VolumeComponent that can be easily slotted into the URP pipeline. The system is optimized for fast performance and includes quality options for adjusting the level of detail. It supports all built-in Unity light types and is compatible with VR and SPI rendering.
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