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Collider Based Object Fade

A Unity package that simplifies object fading by using the closest point on an object's collider to the camera, eliminating the need for manual material adjustments.
Collider Based Object Fade Asset Image A Unity package that simplifies object fading by using the closest point on an object's collider to the camera, eliminating the need for manual material adjustments.

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$5
Category:
ToolsParticles-effects
Developer:
Ifooboo
Price:
$5
Rating:
(8 reviews)
Favorites:
162
Supported Unity Versions:
2022.3.18 or higher
Current Version:
1.4
Download Size:
6.80 MB
Last Update:
May 16, 2024
Description:
Distance-based shaders can be problematic for objects with uneven dimensions, as they rely on the center or pivot point. This package solves this issue by utilizing the point on an object's collider closest to the scene's camera. This approach saves development time by eliminating the need to adjust material properties for all objects.

The package includes:

* A shader for the Built-In Render Pipeline
* Packages for HDRP and URP compatibility
* Dithering to preserve depth information and save performance
Technical Details:
The package uses the point on an object's collider closest to the scene's camera to calculate the distance, eliminating the need for manual material adjustments. It includes shaders and packages for Built-In Render Pipeline, HDRP, and URP compatibility, and utilizes dithering to preserve depth information and save performance.
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