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Climbing System

Develop incredible 3rd person Characters with fluid Climbing and Traversal mechanics, using a maintainable, scalable and extensible system.
Climbing System Asset Image Develop incredible 3rd person Characters with fluid Climbing and Traversal mechanics, using a maintainable, scalable and extensible system.

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$50
Category:
TemplatesSystems
Developer:
Dias Games
Price:
$50
Rating:
(45 reviews)
Favorites:
1307
Supported Unity Versions:
2022.3.14 or higher
Current Version:
5.0
Download Size:
77.82 MB
Last Update:
Feb 3, 2025
Description:
Climbing System is a Unity package that allows users to implement fluid climbing and traversal abilities to 3rd Person Characters. It's developed to deliver high quality controls, movement and animations transitions. The package contains an extensible Ability System that works with Ability Tags to allow users to extend the system with new abilities and customize the current ones. It includes +30 Abilities, Unit Tests, In-Game Debug Console, Predicted Jump, Mobile Support, Character Controller & Rigidbody, and Organized Code. It's designed to work with the new Input System and is compatible with Humanoid characters.
Technical Details:
Ability System: flexible and extensible system that allows creating any abilities fast. Ability Tags: a completely new settings for Unity where you can create Tags to handle abilities conditions. Maintanable, Scalable and Extensible system: developed with good programming practices, such as Design Patterns and SOLID principles. +30 Abilities: Climbing, Vault, Ladder, Teeter, Crouch, Roll and much more already implemented. Unit Tests: test to ensure the ability system behaves as expected, which reduce bugs. In-Game Debug Console: a built-in In-Game Debug Console to help you debugging and test your code while playing. You can create any command and submit to the system. Predicted Jump: easy to customize your scene to make character reach ledges and target destinations in your scene. Mobile Support: comes with an example of mobile inputs implemented. Character Controller & Rigidbody: use Unity Character Controller or Rigidbody for your character (to get the best smooth experience possible, it's highly recommended to use Character Controller). Organized Code: All scripting files are split into assembly definitions, which allows for testable code, avoids cyclic dependencies, and provides faster compilation.
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