CIVIL-AI-SYSTEM
A tool designed to make adding complex behavior for AI entities as frictionless as possible, allowing for quick iteration and development of believable game worlds.

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- Category:
- Tools › Behavior-ai
- Developer:
- Bard Tree Limited
- Price:
- $120
- Rating:
- Favorites:
- 637
- Supported Unity Versions:
- 2022.3.7 or higher
- Current Version:
- 0.9.0
- Download Size:
- 72.52 MB
- Last Update:
- Apr 12, 2025
- Description:
- CIVIL-AI-SYSTEM is a tool designed to make adding complex behavior for AI entities as frictionless as possible and allowing for quick iteration improving development speed. This system was designed for RPG and city building settings but could be used in a host of other settings. With an easy to learn but in-depth Job System, any user will be able to develop complex behaviors quickly and breathe life into your scenes. The system allows for the design of AI flows as you would break down a role in real life, with a detailed need system that enables the creation of realistic behaviors. The system also includes a built-in Node Editor for quick mapping out and design of behaviors, and a pause feature that allows for the easy addition of dialogue systems. The system is designed to cover as many cases as possible in creating behaviors for civil settings, and is developed with the idea of allowing for growth of the product both from an official and personal capacity.
- Technical Details:
- The system is designed to be easy to use and has a low CPU usage, with a peak of 12% usage with 40 agents in a 4K scene. The system also includes a region system that allows for easy management of groups of agents, and a weighting system that gives more fine control over behaviors. The system is designed to work with all pipelines, but the demo scenes are only set up for URP. The system also includes automated testing to ensure functionality and reliability, and a release candidate process that involves manual testing and automated testing to provide the best quality possible.
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