Buoyancy | Realistic Object Bouyancy/ Water Float System & Framework
A fast, Job System-powered solution for realistic water physics with parallel buoyancy calculations, dynamic waves, and customizable settings for scalable, smooth gameplay.

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- Category:
- Templates › Systems
- Developer:
- Golem Kin Games
- Price:
- $9.99
- Favorites:
- 4
- Supported Unity Versions:
- 6000.0.24 or higher
- Current Version:
- 1.0
- Download Size:
- 3.83 MB
- Last Update:
- Dec 9, 2024
- Description:
- The Buoyancy System is a high-performance solution for simulating realistic buoyant behavior in Unity, leveraging the Job System to maximize speed and efficiency. It handles multiple objects interacting with dynamic water surfaces while maintaining smooth gameplay performance. Key features include:
* Blazing-fast performance with parallel buoyancy calculations
* Dynamic waves with configurable settings (amplitude, frequency, speed)
* Realistic buoyancy based on Archimedes' Principle, supporting Box, Sphere, and Capsule colliders
* Customizable water physics with adjustable density, drag, spring force, damping, and depth
* Scene gizmos for visualizing water surface, wave interactions, and buoyant objects
* Scalability for handling multiple buoyant objects with minimal performance overhead
Example use cases include:
* Open-world exploration games with realistic oceans, lakes, or rivers
* Survival games with floating debris, buoyant vehicles, or items
* Simulation and training applications with precise buoyancy and wave dynamics
* Adventure or platformer games with floating platforms or obstacles
* Naval combat or strategy games with large-scale naval battles
This system is perfect for games requiring fast, realistic, and customizable buoyancy mechanics. - Technical Details:
- Key features include:
* Blazing-fast performance with parallel buoyancy calculations
* Dynamic waves with configurable settings (amplitude, frequency, speed)
* Realistic buoyancy based on Archimedes' Principle, supporting Box, Sphere, and Capsule colliders
* Customizable water physics with adjustable density, drag, spring force, damping, and depth
* Scene gizmos for visualizing water surface, wave interactions, and buoyant objects
* Scalability for handling multiple buoyant objects with minimal performance overhead - Continue »