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Broken Mirror

Broken Mirror Asset Image * This page contains affiliate links, meaning we may earn a small commission if you purchase something through them, at no extra cost. $9.99
Category:
ToolsParticles-effects
Developer:
pixelsize.me
Price:
$9.99
Favorites:
6
Supported Unity Versions:
2019.4.18 or higher
Current Version:
1.0
Download Size:
17.45 MB
Last Update:
Jan 28, 2021
Description:

Planar reflections for URP




Techniques / Implementation



It uses a Render Texture. So the scene need to be rendered twice, performance depends on the complexity of the scene, render texture size and camera configuration (mostly post-rendering).



Near clip of the reflection camera is adjusted to the plane position (oblique projection) so anything behind the plane could be rendered.



Culling mask of the camera can be used if you need to remove something from the reflection.



Orthogonal and Perspective camera are supported.



URP support.



HDRP support, but It's not our purpose to replace unity built in.



Auto mode, so you don't need to worry about anything (just 3 things in the inspector) or manually, so you can tweak performance as much as you need.




Package includes



+10 example scenes

• 3 base subgraphs


• 7 shaders (Opaque/Transparent)


  • Reflection:

    Reflection, Opaque.



  • TransparentReflection:

    Reflection with alpha.


  • ReflectionWithTexture:

    Blend an Albedo texture and the reflection by a factor.


  • TransparentReflection

    Blend an Albedo texture and the reflection by a factor with alpha.


  • ReflectionWithDistortion

    Reflection with distortion using a normal map, Opaque


  • TransparentReflectionWithDistortion

    Reflection with distortion using a normal map with alpha.


  • Rain

    Beautiful animated rain shader :)


• Documentation





Future plans:


If you are interested in any of the following features or another, please contact us so we could think about it.


Recursive mirrors


There is a basic / buggy implementation already in the asset but it's still
a work in progress.


Backport to Unity 2019?

Continue »

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