Boundaries Pro (including Chaperone system)
Boundaries Pro for Unity: Efficiently set game boundaries, detect player/object positions, and visually alert with a VR-inspired Chaperone grid. Easy setup & customization.

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- Category:
- Tools › Level-design
- Developer:
- NoMercy Studios
- Price:
- $19.99
- Favorites:
- 19
- Supported Unity Versions:
- 2022.3.14 or higher
- Current Version:
- 1.2d
- Download Size:
- 2.95 MB
- Last Update:
- Jul 2, 2024
- Description:
- Boundaries Pro is a comprehensive boundary detection and highlighting system for Unity. It allows for seamless detection of boundaries for any GameObject with the LevelBoundaryTrackedObject component, and comes with an advanced grid highlighting feature inspired by the VR Chaperone system.
Key features include:
* Boundary detection for any GameObject with the LevelBoundaryTrackedObject component
* Advanced grid highlighting inspired by VR's Chaperone system
* Customizable grid texture and tiling
* Adjustable sphere radius for masking
* Compatibility with all render pipelines (Built-in, URP, HDRP)
* Performance optimized for smooth gameplay
* Full source code included
* Samples and an empty scene with moving spheres are provided
This system is designed to ensure players stay within the game world, providing an immersive and intuitive experience, especially crucial for VR setups. It fills a gap in the market, offering functionalities hard to find elsewhere.
Why Boundaries Pro? Every game designer knows the importance of keeping players within the game world. With Boundaries Pro, you can ensure they stay within limits and provide an immersive experience. Take your game design to the next level by integrating a boundary system that's both functional and aesthetically pleasing.
Boundaries Pro is compatible with Unity 2021+ and should work with earlier versions. It's built for Unity and supports all major versions post-2017.
Technical details:
* Render Pipelines: Built-in, URP, HDRP
* Boundary Shapes: Automatically generate Cube/Box, Sphere, Hemisphere, Cylinder or use your own mesh
* Boundary Detection: Dynamically checks if objects are within one or any of the predefined 3D bounds
* Chaperone System: VR-inspired system that alerts when nearing boundary edges with a customizable visual grid
* Shader Support: Uses a specialized shader for spherical masking and autotiling
* Performance: Efficient execution with optimized caching
* Editor Integration: 'ExecuteAlways' enabled for real-time boundary visualization in editor
* Compatibility: Built for Unity, supports all major versions post-2017
* Customizability: Adjustable boundary dimensions, masking radius, tiling factor, and more - Technical Details:
- Render Pipelines: Built-in, URP, HDRP
Boundary Shapes: Automatically generate Cube/Box, Sphere, Hemisphere, Cylinder or use your own mesh
Boundary Detection: Dynamically checks if objects are within one or any of the predefined 3D bounds
Chaperone System: VR-inspired system that alerts when nearing boundary edges with a customizable visual grid
Shader Support: Uses a specialized shader for spherical masking and autotiling
Performance: Efficient execution with optimized caching
Editor Integration: 'ExecuteAlways' enabled for real-time boundary visualization in editor
Compatibility: Built for Unity, supports all major versions post-2017
Customizability: Adjustable boundary dimensions, masking radius, tiling factor, and more - Continue »