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Blood VFX - URP: High-Quality Blood Effects for Unity

Add realistic and customizable blood effects to your Unity game with this high-quality VFX pack, compatible with URP.
Blood VFX - URP: High-Quality Blood Effects for Unity Asset Image Add realistic and customizable blood effects to your Unity game with this high-quality VFX pack, compatible with URP.

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$22.49$44.99-50%
Category:
Vfx
Developer:
Vefects
Price:
$22.49$44.99-50%
Supported Unity Versions:
2021.3.0 or higher
Current Version:
1.0.2
Download Size:
83.88 MB
Last Update:
May 7, 2025
Description:
This blood VFX pack includes a wide range of blood effects, from standard blood to zero-gravity, underwater, and fantasy-colored blood. All blood color variants are pre-set and ready to use. The pack also includes customizable particle systems and sound effects. The effects are available in both loop and one-shot modes, and can be used in 3D render pipeline-based projects with an orthographic camera. The pack is designed for Unity's Universal Render Pipeline (URP) and includes a variety of blood types, wounds, slashes, and splashes. The shaders are easy to understand and modify, and the pack is constantly being updated with new features.
Technical Details:
List of VFXs included:
• Red / Human Blood
• Toxic / Bug / Green Blood
• Dark Blood
• Blue / Alien Blood
• Purple Blood
• White Blood
• Brown / Muddy Blood
• Pink / Cute Blood
• Yellow Blood
• Cyan/ Fantasy Blood
• Orange Blood
• Anime Censorship / White Glowing Blood
• Optimal Performance Versions
• Loop Versions
• One Shot Versions
• Blood Drip
• Blood Splashes
• Blood Bullet Hits
• Blood Bursts
• Blood Slashes
• Blood Wounds
• Underwater Blood
• Zero Gravity Blood versions (only for the red blood color version)
• Wound Decals
• Blood Decals (splats, hands, puddles)
• SFX (More to come soon!)

Texture sizes: From 256x256 to 2048x2048 max

Custom shaders: The shaders included in this pack are pretty basic to understand and modify!

All VFX (Visual Effects) contain SFX (Sound Effects) too!

Disclaimer: The pack works in a 2D environment on a 3D render pipeline, but NOT with the 2D render pipeline features, neither for SRP, URP, or HDRP.
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