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Blend Modes

Easily apply Photoshop-inspired blend mode effects to UI, sprites, meshes, particles and other objects to achieve stunning visuals with seamless integration, masking support, and mobile optimization.
Blend Modes Asset Image Easily apply Photoshop-inspired blend mode effects to UI, sprites, meshes, particles and other objects to achieve stunning visuals with seamless integration, masking support, and mobile optimization.

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$50
Category:
ToolsParticles-effects
Developer:
Elringus
Price:
$50
Rating:
(76 reviews)
Favorites:
1817
Supported Unity Versions:
4.6.3 or higher
Current Version:
4.0
Download Size:
1.08 MB
Last Update:
Nov 5, 2024
Description:
Introducing Blend Modes, a powerful plug-in that allows you to change the blend mode of objects. You can achieve a wide range of unique effects by applying any of the 25 different blend modes to UI graphics or text, particle systems, 3D meshes, 2D sprites and other objects.

Features:

* 25 different blend modes, including overlay, luminosity, linear dodge, screen, vivid light and more
* Render modes similar to Photoshop layer blending and layer overlay
* Can be easily applied to the most native renderers: UI images and text (including TextMesh Pro), sprites, meshes, cameras, particles, trails, etc
* Comes with an extension system, giving you the power to apply blend mode effects to any other components and shaders
* Fully compatible with Unity's masking system
* Has mobile-friendly optimization options

With Blend Modes, you can make your game stand out from the crowd! The plugin is a shader pack and editor extensions that provides an easy way to apply blend mode effects to game objects. You can set any of the following 25 blend modes:

* Darken
* Multiply
* Color Burn
* Linear Burn
* Darker Color
* Lighten
* Screen
* Color Dodge
* Linear Dodge (aka Additive, Add)
* Lighter Color
* Overlay
* Soft Light
* Hard Light
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Difference
* Exclusion
* Subtract
* Divide
* Hue
* Saturation
* Color
* Luminosity

Blend modes are used to determine how two layers are blended into each other. The default blend mode used for most of the objects in Unity is simply to hide the lower layer with whatever is present in the top layer (so called normal blend mode). Using different blend modes, you can achieve a wide range of effects and create a truly unique look for your game.
Technical Details:
Blend modes are used to determine how two layers are blended into each other. The default blend mode used for most of the objects in Unity is simply to hide the lower layer with whatever is present in the top layer (so called normal blend mode). Using different blend modes, you can achieve a wide range of effects and create a truly unique look for your game.

Blend Modes is a plugin for Unity, which consists of a shader pack and editor extensions that provides an easy way to apply blend mode effects to the game objects. You can set any of the following 25 blend modes:

* Darken
* Multiply
* Color Burn
* Linear Burn
* Darker Color
* Lighten
* Screen
* Color Dodge
* Linear Dodge (aka Additive, Add)
* Lighter Color
* Overlay
* Soft Light
* Hard Light
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Difference
* Exclusion
* Subtract
* Divide
* Hue
* Saturation
* Color
* Luminosity
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