Blank First - DotsTerrainGrid
DotsTerrainGrid is a runtime terrain solution for Dots that converts Unity terrain to ECS world, with features like height adjustment, grid division, and collision detection.

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- Category:
- Tools › Terrain
- Developer:
- EntityGame
- Price:
- $98
- Favorites:
- 24
- Supported Unity Versions:
- 2022.3.19 or higher
- Current Version:
- 0.9.0
- Download Size:
- 278.94 MB
- Last Update:
- May 2, 2024
- Description:
- DotsTerrainGrid is a runtime terrain solution for Dots that converts Unity terrain to ECS world. It is not a traditional terrain editing tool, but rather a set of features available at runtime that can be combined with other terrain editing plugins.
Key Features:
* Supports Dots 1.2 version
* Increase or reduce terrain height during runtime, with customizable influence range and animation support
* Divide terrain into a grid of equal-sized units, with automatically generated meshes to minimize memory consumption
* Configurable mesh LOD to reduce rendered vertices on screen
* Skirt edges to eliminate terrain cracks when switching LOD grids
* Vertex-pixel alignment sampling scheme to avoid real-time normal calculation
* Shadergraph-based shaders for easy modification and customization
* Material map mixing based on height
* Support for Dots Physics with precise collision detection using Mesh Collider
* Generate or fill holes in terrain at runtime, with synchronous collider handling
* Replace one mixing layer with another at runtime
* Limitations: tree transformation requires Prefab features to support conversion to Entity
* Support for SubScene bake conversion process
Note: Terrain textures and tree module used under cc0 license, see Notices.txt for details. - Technical Details:
- This package requires:
* Unity.Entities 1.0.0-pre44 or above
* Unity.Physics 1.0.0-pre44 or above
* Unity.Entities.Graphics 1.0.0-pre44 or above
* Unity.High Definition RP 14.0.10 - Continue »