Black Rose Instanced Animation System
A must-have for efficient rendering large crowds. Introducing our animation tool with all pipelines support. Convert skinned meshes with Unity Animator into baked assets with GPU Instancing.

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- Category:
- Tools › Animation
- Developer:
- Black Rose Projects
- Price:
- $54.99
- Rating:
- Favorites:
- 93
- Supported Unity Versions:
- 6000.0.31 or higher
- Current Version:
- 1.0.4
- Download Size:
- 28.53 MB
- Last Update:
- Feb 3, 2025
- Description:
- This package supports all pipelines, including Built-in, URP, and HDRP. It converts skinned meshes with Unity Animator into baked assets with Instanced Animation Data, containing prepared meshes and materials. It supports models with multiple skinned mesh renderers, including LOD (up to 4 levels of LOD + culled state) with renderer settings like layer and shadows modes. The package also allows configuration of which animations to bake, with the option to set animation frames per second globally or individually for each animation. It supports first animator layer, animation speed, state transitions, Sub-State Machines, and culling mode for each Instanced Animation Renderer. The package also includes easy asset configuration, setup of Instanced Animation Data, and support for attachments instancing. It also allows for the creation and configuration of attachments, groups of attachments, and virtual bones synchronization. Additionally, it supports custom shader property block values and rendering without GameObjects. Examples are provided for Built-in, URP, and HDRP.
- Technical Details:
- Support for Built-in, URP, and HDRP. Converting model with skinned meshes with Unity Animator into baked asset Instanced Animation Data containing prepared meshes and materials. Support for models with multiple skinned mesh renderers as well as LOD (support up to 4 levels of LOD + culled state) with keeping renderer settings like layer and shadows modes. Configuration of which animations should be baked with ability to set animations frames per second globally or individually for each animation. Supported features: first animator layer, animation speed, state transitions with their parameters, Sub-State Machines, culling mode for each Instanced Animation Renderer, transition between any two animations. Easy asset configuration: setup Instanced Animation Data by delivered tool, which allow config LOD, bounding, attachments and animations preview. Easy adding Instanced Animation to scene even by Drag&Drop. Project Settings tab: configuration of visability Instanced Animation Renderers in scene view during play mode, pause mode and edit mode, configurable number of instances per batch, configurable maximal instances count. Support for attachments instancing: attachments are batched by mesh, material and parent instance, creating and configuration of attachments by simple UI tool, option to create groups of attachments that share same parameters, support for virtual bones synchronization on demand for Transforms, support for custom shader property block values with example of how to integrate them into Instanced Rendering System. Support for using Instanced Animation Data and rendering without GameObjects. Contains examples for Built-in, URP and HDRP. Not supported features: animator mask and layer blending, blend tree, parametrisiert mirror mode and cycle offset, IK.
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