Binoculars | Realistic Binocular System / Binocular System & Framework
Immersive binocular system for Unity with smooth zoom, target detection, HUD integration, and activation events for realistic gameplay.

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- Category:
- Templates › Systems
- Developer:
- Golem Kin Games
- Price:
- $6.99
- Favorites:
- 3
- Supported Unity Versions:
- 6000.0.24 or higher
- Current Version:
- 1.0
- Download Size:
- 5.39 MB
- Last Update:
- Dec 16, 2024
- Description:
- The Advanced Binocular Controller is a powerful and feature-rich Unity asset designed to simulate binocular functionality in your games. With smooth zoom, target detection, customizable HUD integration, and immersive visual/audio effects, it's the perfect tool for adding professional-grade binocular mechanics to your project.
Key Features:
* Smooth Zooming:
- Adjustable zoom levels using mouse scroll
- Configurable zoom speed and field-of-view (FOV) range for precise control
- Dynamic transitions for activating and deactivating binoculars
* Target Detection:
- Raycast-based detection system for accurate targeting
- Displays target distance and name dynamically on the HUD
- Supports customizable layers for detected objects
* Dynamic HUD Integration:
- TextMesh Pro-powered UI for displaying: Zoom level, Distance to target, Target name
- Fully customizable to match your game's style
* Binocular Activation:
- Toggle binoculars using the right mouse button
- Smooth FOV transitions for a realistic experience
- Unity Events for custom actions during activation and deactivation
* Visual and Audio Effects:
- Scrolling crosshair effect for added immersion
- Customizable audio clips for toggling binoculars
* Intuitive Editor:
- Custom inspector with collapsible sections for better organization
- Built-in tooltips and validation to ensure smooth setup
- HelpBox for quick tips and guidance
How It Works:
1. Activation: Hold the right mouse button to activate the binoculars. Release the button to deactivate. Smooth transitions ensure seamless gameplay.
2. Zoom: Use the mouse scroll to zoom in and out while binoculars are active. HUD dynamically displays the current zoom level.
3. Target Detection: The raycast system detects objects within the specified range and layer. Displays distance and name of detected targets on the HUD.
Use Cases:
- Tactical military games
- Wildlife exploration simulators
- Open-world games with scouting or targeting mechanics
- Sniper or long-range vision systems
Key Benefits:
- Immersive Gameplay: Smooth transitions and dynamic HUD create a realistic experience
- Customizable: Easily modify settings to match your game's needs
- Performance-Friendly: Optimized raycasting and UI systems ensure smooth performance
- Developer-Friendly: Includes a detailed custom inspector, tooltips, and documentation - Technical Details:
- Key Features:
* Smooth Zooming:
- Adjustable zoom levels using mouse scroll
- Configurable zoom speed and field-of-view (FOV) range for precise control
- Dynamic transitions for activating and deactivating binoculars
* Target Detection:
- Raycast-based detection system for accurate targeting
- Displays target distance and name dynamically on the HUD
- Supports customizable layers for detected objects
* Dynamic HUD Integration:
- TextMesh Pro-powered UI for displaying: Zoom level, Distance to target, Target name
- Fully customizable to match your game's style
* Binocular Activation:
- Toggle binoculars using the right mouse button
- Smooth FOV transitions for a realistic experience
- Unity Events for custom actions during activation and deactivation
* Visual and Audio Effects:
- Scrolling crosshair effect for added immersion
- Customizable audio clips for toggling binoculars
* Intuitive Editor:
- Custom inspector with collapsible sections for better organization
- Built-in tooltips and validation to ensure smooth setup
- HelpBox for quick tips and guidance - Continue »