Modern Surface Shader System for Unity
A modern Surface Shader system for URP, HDRP, and Built-in pipelines, allowing for easy shader writing and stacking.

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- Category:
- Tools › Visual-scripting
- Developer:
- Jason Booth
- Price:
- $80
- Favorites:
- 99
- Supported Unity Versions:
- 2019.4.39 or higher
- Current Version:
- 2.0.13
- Download Size:
- 39.16 MB
- Last Update:
- Jan 11, 2023
- Description:
- Better Shaders is a modern Surface Shader system that allows you to write shaders in a style similar to Unity's old Surface Shader system. It automatically compiles shaders into URP, HDRP, or Standard pipelines and enables stacking, allowing you to layer and add functionality to existing shaders. The system also includes a collection of production-ready shader stacks and examples of common techniques, making it easy to create complex shaders without writing code. Additionally, it supports instant integration with popular assets like Vegetation Studio, Bakery Lightmapping, and MicroSplat Trax.
- Technical Details:
- Better Shaders supports the following render pipelines:
* Standard Rendering Pipeline from Unity 2019 on
* URP7.x in Unity 2019.3LTS
* URP10.x in Unity 2020.3LTS
* URP12.x in Unity 2021.2
* HDRP7.x in Unity 2019.3LTS
* HDRP10.x in Unity 2020.3LTS
* HDRP12.x in Unity 2021.2
URP13.x and HDRP13.x support for Unity 2021.3LTS will come shortly after the LTS version of Unity ships.
Future yearly version compatibility may require an upgrade fee due to the extensive work of maintaining compatibility with Unity's ever-changing SRP platforms. - Continue »