Behavior 2 | Game Creator 2 by Catsoft Works
Define how characters behave using multiple AI techniques

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- Category:
- Tools › Behavior-ai
- Developer:
- Catsoft Works
- Price:
- $79.99
- Rating:
- Favorites:
- 246
- Supported Unity Versions:
- 6000.0.32 or higher
- Current Version:
- 2.1.7
- Download Size:
- 3.00 MB
- Last Update:
- Mar 20, 2025
- Description:
- This module requires Unity 6 to work. It allows you to create your own behavioral AI systems using four industry-standard techniques: State Machines, Behavior Trees, GOAP (Goal-Oriented Action Planning), and Utility AI (Needs-based AI). State Machines are intuitive and easy to use, while Behavior Trees offer a more organized approach. GOAP allows you to define tasks without order, and Utility AI enables you to prioritize tasks based on dynamic numeric values and easing curves. This is useful for creating games with complex character behaviors, such as The Sims.
The package includes source code, examples, and templates, as well as learning resources. It is compatible with Visual Scripting and all Game Creator 2 modules. The demo templates cover all AI systems, including State Machines, Behavior Trees, GOAP, and Needs-based AI.
This package is ideal for game developers who want to create complex and realistic character behaviors. It provides a comprehensive set of tools for building AI systems, from simple to advanced, and is a great addition to any game development project.
Key features include:
* State Machines
* Behavior Trees
* GOAP (Goal-Oriented Action Planning)
* Utility AI (Needs-based AI)
* Compatible with Visual Scripting
* Includes source code, examples, and templates
* Demo templates for all AI systems
* Compatible with all Game Creator 2 modules - Technical Details:
- Features:
* State Machines
* Behavior Trees
* GOAP: Goal-Oriented Action Planning
* Utility AI
* Compatible with Visual Scripting
Includes:
* Source code
* Demo templates for all AI systems
* Compatible with all Game Creator 2 modules - Continue »