AutoLOD - Mesh Decimator
AutoLOD is a powerful tool that simplifies any mesh in your scene with one click, with a runtime API for decimation in builds.

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- Category:
- Tools › Utilities
- Developer:
- Léo Chaumartin
- Price:
- $20
- Rating:
- Favorites:
- 467
- Supported Unity Versions:
- 2020.3.34 or higher
- Current Version:
- 5.4.1
- Download Size:
- 24.30 MB
- Last Update:
- Feb 10, 2025
- Description:
- AutoLOD is a powerful tool that simplifies any mesh in your scene with one click, with a runtime API for decimation in builds. It offers a high-quality backend for precise UV layout preservation, mesh borders preservation, and unmatched simplicity. It is compatible with Unity 6, prefabs, and skinned mesh renderers. It also supports submeshes, performance-fidelity balance, and a 3-in-1 workflow. The decimation core is packed into a DLL for easier updates and safety, and the full sources can be provided on request.
- Technical Details:
- Works on any render pipeline natively, editor window based on IMGUI, decimation core in a single DLL for easier updates and safety, clusters software scopes between user's code and decimation API, and is almost 100% unity-independent (except for UnityEngine.Mesh class).
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