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AutoLOD - Mesh Decimator

AutoLOD is a powerful tool that simplifies any mesh in your scene with one click, with a runtime API for decimation in builds.
AutoLOD - Mesh Decimator Asset Image AutoLOD is a powerful tool that simplifies any mesh in your scene with one click, with a runtime API for decimation in builds.

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$20
Category:
ToolsUtilities
Developer:
Léo Chaumartin
Price:
$20
Rating:
(47 reviews)
Favorites:
467
Supported Unity Versions:
2020.3.34 or higher
Current Version:
5.4.1
Download Size:
24.30 MB
Last Update:
Feb 10, 2025
Description:
AutoLOD is a powerful tool that simplifies any mesh in your scene with one click, with a runtime API for decimation in builds. It offers a high-quality backend for precise UV layout preservation, mesh borders preservation, and unmatched simplicity. It is compatible with Unity 6, prefabs, and skinned mesh renderers. It also supports submeshes, performance-fidelity balance, and a 3-in-1 workflow. The decimation core is packed into a DLL for easier updates and safety, and the full sources can be provided on request.
Technical Details:
Works on any render pipeline natively, editor window based on IMGUI, decimation core in a single DLL for easier updates and safety, clusters software scopes between user's code and decimation API, and is almost 100% unity-independent (except for UnityEngine.Mesh class).
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