Auto Exposure for URP
Dynamic exposure and eye adaptation in URP.

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- Category:
- Vfx › Shaders › Fullscreen-camera-effects
- Developer:
- OccaSoftware
- Price:
- $20
- Rating:
- Favorites:
- 28
- Supported Unity Versions:
- 2022.3.0 or higher
- Current Version:
- 3.2.2
- Download Size:
- 938.42 KB
- Last Update:
- Feb 13, 2025
- Description:
- This package provides dynamic exposure and eye adaptation for Unity's Universal Render Pipeline (URP). It allows for automatic camera adaptation to bright or dark areas, with customizable base exposure, exposure curve, and floor and ceiling exposure values. The package also includes overrides for Global or Local Volumes and API control. The source code is available. The package is updated to Unity 6 and is compatible with Unity 2022 LTS. It includes a demo scene, post processing profiles, and various asset resources such as a compute shader, editor script, render feature, post processing override, and assembly definitions.
- Technical Details:
- Compatibility: Unity 2022 LTS. Compute mode requires Shader Model 4.5+. Fragment mode supports platforms without Compute Shaders and is recommended for VR SPI. Demo Resources: 1 Demo Scene, 2 Demo Post Processing Profiles. Asset Resources: 1 Compute Shader, 1 Editor Script, 1 Render Feature, 1 Post Processing Override, 1 Assembly Definition (Editor), 1 Assembly Definition (Runtime)
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