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ASGS Riot Shield & RS Flashlight

The ASGS Riot Shield & RS Flashlight package includes setup prefabs for a standard Riot Shield and a Flashlight variant, with custom collision, scripting, and textures for various pipelines.
ASGS Riot Shield & RS Flashlight Asset Image The ASGS Riot Shield & RS Flashlight package includes setup prefabs for a standard Riot Shield and a Flashlight variant, with custom collision, scripting, and textures for various pipelines.

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$9.99
Category:
3DPropsWeapons
Developer:
A Square Games and Simulation, LLC
Price:
$9.99
Supported Unity Versions:
6000.0.22 or higher
Current Version:
1.0.0
Download Size:
116.32 MB
Last Update:
Oct 24, 2024
Description:
The ASGS Riot Shield was designed for mobile cover and later expanded to include a flashlight for additional functionality. The package includes original assets, such as custom collision, scripting for flashlight blinding functionality, and non-Unity standard pipeline textures.

The prefabs are available for Built-In, URP, and HDRP pipelines, with 3 levels of LODs for performance optimization. Scripts include modifiers for customization, affecting the viewing angle range, max distance, and max bloom.

The flashlight effect has custom scripts and volume systems for blinding players within range, with strength affected by distance and viewing angle. Each scene includes a camera with the 'Player' tag for demonstration purposes, along with a basic player control script/example object.

For Unity 6 HDRP users, some code sections are commented out, requiring uncommenting for Lens Flare strength modifiers. The blinding effect varies across pipelines, with HDRP offering the most advanced effect.

Box colliders are set up on flashlight buttons for VR functionality, but can be removed if not needed.

**Dependencies:** Ensure the 'Post Processing' Unity package is installed to avoid errors.

**Technical Details:**

* Number of textures:
* Texture dimensions: 4096x4096 (primary), 1024x1024 (transparencies)
* Minimum polygon count (Base Shield LOD2): 822 tri's
* Maximum polygon count (Base Shield LOD0 w Flashlight Gear): 6757 tri's
* Number of meshes/prefabs: 2 Meshes, 6 Prefabs, 6 collision meshes
* Rigging: No
* Animation count: 0
* Animation type list: N/A
* UV mapping: Yes
* LOD information (count, number of levels): Shield and Light Gear - 3 LODs, Buttons 2 LODs
* Types of materials and texture maps: PBR, Met Standard, Specular
Technical Details:
The package includes 2 meshes, 6 prefabs, and 6 collision meshes, with 3 levels of LODs for the shield and light gear, and 2 LODs for the buttons. The textures are 4096x4096 (primary) and 1024x1024 (transparencies). The package does not include rigging or animations.
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