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Analytical Volumetric Lighting [URP] - Performant Raytraced Volumetric Lights

A high-performance volumetric lighting solution for Unity, using an analytical approach to achieve realistic and efficient lighting with thousands of lights at once.
Analytical Volumetric Lighting [URP] - Performant Raytraced Volumetric Lights Asset Image A high-performance volumetric lighting solution for Unity, using an analytical approach to achieve realistic and efficient lighting with thousands of lights at once.

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$39.99
Category:
VfxShadersFullscreen-camera-effects
Developer:
Akidevcat
Price:
$39.99
Rating:
(11 reviews)
Favorites:
110
Supported Unity Versions:
2021.3.0 or higher
Current Version:
1.2
Download Size:
9.51 MB
Last Update:
Nov 14, 2024
Description:
Analytical Volumetric Lighting is a post-processing render feature that replicates the behavior of volumetric lighting, focusing on high performance and high real-time light count. It uses an analytical approach to calculate light integrals precisely, without raymarching, making it much more performant compared to traditional solutions.

This package is designed to be easy to use, with a single Volumetric Light component and intuitive parameter names. It also offers customization options, including light color, temperature, and scattering parameters, as well as realistic shapes and mask volumes.

Key features include:

* Clustered rendering and depth culling for improved performance
* Upscaling feature for a performance boost
* No draw distance limit, allowing for accurate rendering of both close and far lights
* No noise filtering, resulting in highly accurate lighting values
* Deep customization options for each light
* Support for 7 light shapes, including point, spot, and area lights
* Mask volumes and global fog features
* Distance culling and debug overlay for performance optimization
* Support for both deferred and forward rendering, as well as perspective and orthographic camera projections

Please note that this package does not support shadow sampling or volumetric shadows, as this is not possible with an analytical approach.

Compatibility:

* Unity 2021.3 or later
* URP is supported; Built-In and HDRP are not supported
* Forward, Forward+, Deferred rendering paths are supported
* Mobile Vulkan is partially supported
* Mobile OpenGLES is not supported (coming later)
* VR is not supported (coming later)
* DX11, Vulkan, OpenGLCore, Nvidia/AMD/Intel are supported
* Transparency is not supported (coming later)
* Shadows are not supported
Technical Details:
This package uses an analytical approach to calculate light integrals precisely, without raymarching. It is designed to be highly performant, with support for thousands of lights at once. It also offers customization options, including light color, temperature, and scattering parameters, as well as realistic shapes and mask volumes. The package includes a single Volumetric Light component and supports both deferred and forward rendering, as well as perspective and orthographic camera projections.
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