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Alien Grass Pack

Get 183 game-ready Alien grass assets in 2 texture atlases, featuring 20 unique species with vertex-painted wind, LODs, and a Foliage Shader.
Alien Grass Pack Asset Image Get 183 game-ready Alien grass assets in 2 texture atlases, featuring 20 unique species with vertex-painted wind, LODs, and a Foliage Shader.

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$19.99
Category:
3DVegetationPlants
Developer:
letsmakecoolart
Price:
$19.99
Favorites:
16
Supported Unity Versions:
2022.3.8 or higher
Current Version:
1.0
Download Size:
130.48 MB
Last Update:
Aug 28, 2024
Description:
This package includes:

* 183 meshes, divided into 20 unique species
* 2 large texture atlases (4096x4096)
* A Foliage Master Material

The grass species included are:
* Grass_Long
* Grass_Middle
* Grass_Short
* Grass_Flowers
* Grass_Clusters

The package offers a range of features, including:
* Vertex-painted wind effects
* Level of detail (LOD) support (LOD0 - LOD3)
* Custom shader for realistic grass behavior
* High-resolution textures (4096x4096)
* Support for lightmaps and SSS masks
* Emissive and BaseColor MaskTint options for custom mesh colors

The package does not include collision detection.

The technical details are:
* Number of unique meshes: 183
* Number of textures: 12
* Polycount: 12-1700 triangles
* LODs: Yes (LOD0 - LOD3)
* Custom shader: 1
* Texture resolutions: 4096x4096
* UVs: overlapping and non-overlapping channels for baking lightmaps
* Wind effects are achieved through vertex painting in the Foliage shader
* Material Instance settings can be used to adjust wind settings
* BaseColor MaskTint and Emissive options can be used to customize mesh colors
* All plants have SSS masks and lightmaps
Technical Details:
Number of Unique Meshes: 183
Number of textures: 12
Collision: No
Polycount: Min 12 - Max 1700 triangles
LODs: Yes (LOD0 - LOD3)
Custom Shader: 1
Texture Resolutions:
T_Plant_Alien_Grass_Atlas_01 - 4096x4096
T_Plant_Alien_Grass_Flower_Atlas_01 - 4096x4096
UVs:
channel 1: overlapping;
channel 2: non-overlapping (for baking lightmaps)
Wind is made by vertex painting in the Foliage shader. Change Wind settings in Material Instance.
Use BaseColor MaskTint and Emissive for different mesh colors.
All plants have SSS masks.
All plants have lightmaps.
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