Advanced Culling System 2 - Complete Optimization Solution
Advanced Culling System (ACS): Turbocharge Your Unity Project’s Performance

* This page contains affiliate links, meaning we may earn a small commission if you purchase something through them, at no extra cost. $69.95
- Category:
- Tools › Utilities
- Developer:
- New Game Studio
- Price:
- $69.95
- Rating:
- Favorites:
- 1056
- Supported Unity Versions:
- 2019.4.1 or higher
- Current Version:
- 1.3.2
- Download Size:
- 11.75 MB
- Last Update:
- Dec 29, 2024
- Description:
- Discover the Advanced Culling System (ACS), a unique optimization solution for Unity. This versatile tool comprises two powerful modules: StaticCulling and DynamicCulling. These tools allow you to implement the most effective optimization strategy for your project.
Key Features:
* Compatible with All Render Pipelines
* Supported Across All Platforms that support Jobs
* Multi-Cameras Supported
* LOD (Level of Detail) Supported
* Easy of Use
* Tutorials Included
* Truly User-Friendly Interface
* Powered by Burst and Jobs Systems
* Optimization in Just a Few Clicks
StaticCulling Module allows preprocessing the visibility of objects, and then simply turning them on and off during runtime. This approach offers deep customization options and generates less load during runtime.
Advantages:
* Cull Meshes, LODGroups, Lights, and Custom Objects
* Transparency Support
* Create Custom Culling Targets and Cull Any Object Type
* Perfect for Small to Medium Scenes
Dynamic Culling is a module that simplifies the optimization of both static and dynamic objects, without the need for preprocessing.
Advantages:
* Support for Static and Dynamic Objects
* Cull Meshes, LODGroups, and Custom Objects
* Optimized for Instanced Objects
* No Preprocessing
* Capable of Handling Large and Complex Scenes
Experience a new level of optimization with Advanced Culling System! - Technical Details:
- Compatible with All Render Pipelines
Supported Across All Platforms
Multi-Cameras Supported
LOD (Level of Detail) Supported
Easy of Use
Tutorials Included
Truly User-Friendly Interface
Powered by Burst and Jobs Systems
Optimization in Just a Few Clicks
Cull Meshes, LODGroups, Lights, and Custom Objects
Transparency Support
Create Custom Culling Targets and Cull Any Object Type
Perfect for Small to Medium Scenes
Support for Static and Dynamic Objects
Optimized for Instanced Objects
No Preprocessing
Capable of Handling Large and Complex Scenes - Continue »