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4Grounds: Wetlands

4Grounds: Wetlands is a Unity package that provides 4K procedural SBSAR materials, texture sets, and terrain layers for creating realistic digital environments and natural simulations.
4Grounds: Wetlands Asset Image 4Grounds: Wetlands is a Unity package that provides 4K procedural SBSAR materials, texture sets, and terrain layers for creating realistic digital environments and natural simulations.

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$4.99
Category:
2DTextures-materialsNature
Developer:
DarkMatterMagic
Price:
$4.99
Supported Unity Versions:
2021.3.21 or higher
Current Version:
1.1
Download Size:
30.74 MB
Last Update:
Sep 12, 2024
Description:
4Grounds: Wetlands is a Unity package that utilizes SBSAR technology to generate procedural materials. It includes 4 materials, correlating texture sets, and terrain layers, all connected to and generated through the SBSAR file. To achieve the intended output, increase the SBSAR Output Resolution to 4096. Lower resolutions may decimate the output.

The package includes:

* 4 materials: ground_algaeswamp, ground_grasswetland, ground_wetlanddeep, and ground_wetlandshallow
* Corresponding texture sets and terrain layers
* SBSAR file
* graph_0.asset
* Material (.mat file)
* Ambient Occlusion, Base Color, Height, Metallic, and Normal maps
* Terrain Layer (.terrainlayer)

The package also includes an example scene and a readme.pdf file.

Note: Substance 3D for Unity is required for SBSAR use and procedural utilization, and can be downloaded from the developer's website.
Technical Details:
The package includes the following assets:

* 4 materials:
+ ground_algaeswamp
+ ground_grasswetland
+ ground_wetlanddeep
+ ground_wetlandshallow
* Corresponding texture sets and terrain layers
* SBSAR file
* graph_0.asset
* Material (.mat file)
* Ambient Occlusion = (1024 x 1024 default), (4096 x 4096 intended)
* Base Color = (1024 x 1024 default), (4096 x 4096 intended)
* Height = (1024 x 1024 default), (4096 x 4096 intended)
* Metallic = (1024 x 1024 default), (4096 x 4096 intended)
* Normal = (1024 x 1024 default), (4096 x 4096 intended)
* Terrain Layer (.terrainlayer)
* Example Scene
* readme.pdf
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