
Low-Poly Flak Turret - Mobile RTS Asset
This package contains optimized low-poly RTS turrets, ideal for adding high-quality defense systems to your game.
- Category:
- 3D › Props › Weapons
- Developer:
- MYTHMATIC
- Price:
- $15
- Rating:
- Favorites:
- 3
- Download Size:
- 166.92 MB
- Current Version:
- 1.0
- Original Release:
- Nov 19, 2024
- Last Update:
- Nov 19, 2024
- Supported Unity Version:
- 2022.3.7 or higher
- Description:
The package includes:
5 defense platform variants
- 4 flak cannon variants
- Customizable tinting via shadergraph materials
Two demo scenes are included:
- "DemoScene" - Demonstrates turret animations and projectile systems, showcasing the motion-ready geometry. While the included scripts were designed specifically for demonstration purposes (not optimized for gameplay), purchasers are free to use, modify, or repurpose them as they see fit.
- Color Showcase - Examples of the tinting system, which can be easily customized using the material color picker.
- Technical Details:
Platform Level01 = 92 Triangles
Platform Level02 = 90 Triangles
Platform Level03 = 88 Triangles
Platform Level04 = 144 Triangles
Platform Level05 = 228 Triangles
Flak Weapon Level01 = 438 Triangles
Flak Weapon Level02 = 486 Triangles
Flak Weapon Level03 = 534 Triangles
Flak Weapon Level04 = 582 Triangles
FBX Files:
1 projectile fbx file
4 flak weapon fbx files
5 platform fbx files
2 ao decal fbx files
Textures:
The 5 platforms use 1 shared set of textures
Turret_Platform_BaseMap (4096x4096)
Turret_Platform_Emissive (4096x4096)
Turret_Platform_Normal (4096x4096)
Turret_Platform_MaskMap (4096x4096)
The 4 Turret Flak Turrets use 1 shared set of textures
Turret_Weapon_Flak_BaseMap (4096x4096)
Turret_Weapon_Flak_MetallicSmoothness (4096x4096)
Turret_Weapon_Flak_MaskMap (4096x4096) (optional)
Turret_Weapon_Flak_Normal (4096x4096)
Turret_Weapon_Flak_AO (4096x4096)
Turret_Weapon_Flak_Emissive (4096x4096)
There are copies of modified versions of the textures listed above that are used specifically in the tint shadergraph.
For example, the tintable BaseMap of the Flak turret texture is called:
"Turret_Weapon_Flak_Tintable_BaseMap"
Materials:
All levels of the flak turrets use 1 shared material
All levels of the platforms use 1 shared material
Animations: Yes
The rotation of the platform and flak cannon is handled through script.
There is 1 barrel animation that triggers when the turret fires.
There is 1 cube movement animation clip that is only intended for the demo (to quickly move the enemy around to showcase the turrets firing projectiles on a moving target)
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