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MOBILITY STARTER: MoCap Animation Pack

MOBILITY / MOVEMENT: MOCAP PACKS - 3D CHARACTER ANIMATIONS TO MOVE YOUR BIPEDAL CHARACTER AROUND A 3D ENVIRONMENT
MOBILITY STARTER: MoCap Animation Pack Asset Image MOBILITY / MOVEMENT: MOCAP PACKS - 3D CHARACTER ANIMATIONS TO MOVE YOUR BIPEDAL CHARACTER AROUND A 3D ENVIRONMENT

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Category:
3DAnimations
Developer:
MoCap Online
Price:
$4.99
Rating:
(16 reviews)
Favorites:
181
Download Size:
64.06 MB
Current Version:
2.7B1
Supported Unity Version:
2017.4.30 or higher
Last Update:
Aug 26, 2019
Original Release:
Dec 16, 2015
Description:

MOBILITY: STARTER - Mocap Animation Pack
This "Starter" pack is a subset of "
Mobility PRO"

Update: Rev. 2.7B

- New MotusMan_V55 Skeleton and Avatar

- All animations set as Humanoid, ready for use.

- True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)

- Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:

Unity IPC Custom Animation Curves

- New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.

- Lower CrouchWalks - CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.

- Turn In-Place Loops - For Standing and Crouching.

- This "Starter" Pack is a subset of "Mobility PRO"


INCLUDES:
Idles, Walking, Jogging, Crouching, Turns, Jumps, and Transitions.

3D Animation Viewer:
Mobility Starter 3D Viewer

View Motion List Here:
Mobility Starter 2.7B - Animation List
***NOTE: Naming has changed from previous versions:
"WALK"/ "RUN"/ "SPRINT" is now "WALK"/ "JOG"/ "RUN".


New Updated Split Jumps - Improved Take-Offs, In-Air Loops and Landings.
Lower CrouchWalks -
CrouchWalks are now the same height as the Crouch Idle. The head will not appear
higher while CrouchWalking or Crouch Idle.
Turn In-Place Loops -
For Standing and Crouching.
Includes two gaits: Walk and Jog, plus Crouching and jumping.
Turning In Place
Aim/Look offsets.
Transitions from a Standing and Crouching

***NOTE: Naming has changed from previous versions:
"WALK"/ "RUN"/ "SPRINT" is now "WALK"/ "JOG"/ "RUN".

STAND, TURNS, TRANSITIONS
Stand_Relaxed_Idle_v2
Stand_Relaxed_L_90
Stand_Relaxed_R_90
Stand_Rlx_Turn_In_Place_L_Loop
Stand_Rlx_Turn_In_Place_R_Loop
Stand_Relaxed_Look_Center
Stand_Relaxed_To_Crouch
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Jog_F

AIM OFFSETS
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_U90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_R90

WALKS, JUMPS, TRANSITION
Walk_F
Walk_F_Jump
Walk_F_Jump_RU
Walk_F_To_Stand_Relaxed_RU

CROUCH, TURNS, CROUCH WALK, TRANSITION
Crouch_Idle_V2
Crouch_Rlx_Turn_In_Place_L_Loop
Crouch_Rlx_Turn_In_Place_R_Loop
Crouch_L_90
Crouch_R_90
CrouchWalk_F
Crouch_To_Stand_Relaxed
Crouch_To_CrouchWalk_F
CrouchWalk_F_To_Crouch_RU

JOG, JUMP
Jog_F
Jog_F_Jump
Jog_F_Jump_RU

SPLIT JUMPS
Walk_F_Jump_RU_Start
Walk_F_Jump_RU_Air
Walk_F_Jump_RU_Land
Jog_F_Jump_RU_Start
Jog_F_Jump_RU_Air
Jog_F_Jump_RU_Land


Provided Motus Man character is copyright © Motus Digital, LLC

Technical Details:

Technical Details

Include documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion. Mocap Online - Unity Animation Notes

Rev. 2.7B Update New MotusMan_V55 Skeleton and Avatar All animations set as Humanoid. True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC) Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. 

Please read the Unity IPC pdf document: Unity IPC Custom Animation Curves

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