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3D Wrapping Grapple Hook

A versatile tool for creating dynamic grappling mechanics with a simulated grapple line that wraps around obstacles in the environment.
3D Wrapping Grapple Hook Asset Image A versatile tool for creating dynamic grappling mechanics with a simulated grapple line that wraps around obstacles in the environment.

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$4.99
Category:
ToolsPhysics
Developer:
A Trillion Games Ltd
Price:
$4.99
Favorites:
29
Supported Unity Versions:
2018.4.0 or higher
Current Version:
2.0
Download Size:
323.38 KB
Last Update:
Jan 20, 2025
Description:
This grapple hook asset offers an intuitive and efficient solution for dynamic grappling mechanics that effortlessly wrap around obstacles. With a unique raycasting approach, the grapple line doesn't just extend, it intelligently interacts with the environment, colliding with surfaces and wrapping around obstacles as it moves. This allows for a truly immersive grappling experience where the player can swing, pull, and climb around complex environments where each obstacle is really accounted for.

Thanks to its use of raycasting, this grapple connection avoids the computational load of traditional rope simulations. Each raycast ensures that the grapple line smoothly adjusts its path as it interacts with the world, providing realistic behavior while maintaining excellent performance. The grapple effectively 'finds' the best path to navigate around obstacles, providing fluid movement without sacrificing efficiency.

What's more, it is incredibly easy to integrate into any project. Whether you're working on a platformer, an action-adventure game, or even a physics-driven combat system, this asset requires minimal setup and can be quickly adapted to suit your specific needs. Simply attach the script to your object, configure the parameters, and you're ready to start swinging, climbing, or pulling with realistic physics and smooth motion.

With this asset, you can seamlessly add obstacle-wrapping, performance-optimized grappling mechanics to your game—perfect for creating engaging, action-packed movement systems in any environment.
Technical Details:
This asset has been updated to be as minimal and simple as possible while keeping all the functionality from before. There are no component requirements, but objects need to have a rigidbody in order to swing or be pulled. A line renderer component is required to render the grapple. An example scene is provided with examples of how to use the new joint. Function names are the same, so upgrading is straightforward. The code structure has been simplified for easy modification.
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