100+ Realistic Brick Textures
A collection of 100+ realistic brick textures for city and urban environments.

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- Category:
- 2D › Textures-materials › Brick
- Developer:
- Game Buffs
- Price:
- $39.99
- Favorites:
- 3
- Supported Unity Versions:
- 2020.3.0 or higher
- Current Version:
- 1.1.0
- Download Size:
- 5.03 GB
- Last Update:
- Aug 6, 2024
- Description:
- This package includes a large number of brick textures suitable for city and urban environments, including brick walls, floors, and more. Each texture is tileable and seamless, making it compatible with various Unity scenarios, such as standard terrain, standard shader, URP, HDRP, and more. All textures are 4096x4096 and include an HDRP Mask for full HDRP support. The package features:
* 100 textures
* 100 materials
* 100 terrain layers
* Albedo, Ambient Occlusion, Height, Normal, Roughness, and HDRP Mask maps
* 4096x4096 resolution
* PNG format
* Seamless and tileable
* HDRP and URP ready
* Less than $0.40 per texture
This collection is a great way to enhance your game's visuals without breaking the bank. By purchasing this package, you'll save $490 compared to buying individual textures.
The textures are organized into the following categories:
* Brick Floor: 6 textures
* Brick Wall: 23 textures
* Damaged Brick Wall: 18 textures
* Dirty Brick Floor: 4 textures
* Dirty Brick Wall: 6 textures
* Grassy Brick: 6 textures
* Modern Brick Wall: 18 textures
* Mossy Brick Floor: 2 textures
* Muddy Brick Ground: 4 textures
* Muddy Brick Wall: 2 textures
* Old Brick Wall: 11 textures
All textures are 4096x4096 and include the necessary maps for seamless integration into your game. - Technical Details:
- 100 Total Textures:
* 6x Brick Floor
* 23x Brick Wall
* 18x Damaged Brick Wall
* 4x Dirty Brick Floor
* 6x Dirty Brick Wall
* 6x Grassy Brick
* 18x Modern Brick Wall
* 2x Mossy Brick Floor
* 4x Muddy Brick Ground
* 2x Muddy Brick Wall
* 11x Old Brick Wall
Texture dimensions: 4096x4096
Included maps: Albedo, Ambient Occlusion, Height, Normal, Roughness, HDRP Mask - Continue »